export const tests = [] const between = (expected, min, max) => expected >= min && expected <= max export const setup = async ({ page, rgbToHsl }) => { return { bodyBgRgb: async () => rgbToHsl(await page.$eval('body', (body) => body.style.background)), } } tests.push(async ({ page, eq }) => { // check that the background color is changing on mouse move // by simulating 20 moves, so there must be 20 different background colors let move = 50 let bgs = [] while (move < 250) { move += 10 const x = move const y = move * 2 await page.mouse.move(x, y) const bodyBg = await page.$eval('body', (body) => body.style.background) const validColor = bodyBg.includes('rgb') if (!validColor) continue bgs.push(bodyBg) } const differentBgs = [...new Set(bgs)].length eq(differentBgs, 20) }) const near = (a, b) => a < b + 2.5 && a > b - 2.5 const numVal = (n) => n.textContent.replace(/[^0-9,]/g, '') const generateCoords = (random) => [ [random(125, 500), random(125, 400)], [random(125, 500), random(125, 400)], [random(125, 500), random(125, 400)], ] tests.push(async ({ page, eq, bodyBgRgb, random }) => { // check that the hsl value displayed matches the current background color for (const move of generateCoords(random)) { await page.mouse.move(...move) const a = await bodyBgRgb() const b = (await page.$eval('.hsl', numVal)).split(',') if (a.every((v, i) => near(v, Number(b[i])))) continue throw Error(`hsl(${a.map(Math.round)}) to far from hsl(${b})`) } }) tests.push(async ({ page, eq, bodyBgRgb, random }) => { // check that the hue value displayed matches the current background color for (const move of generateCoords(random)) { await page.mouse.move(...move) const [h] = await bodyBgRgb() const hue = await page.$eval('.hue', numVal) if (!near(h, Number(hue))) { console.log({ h, hue, c: near(h, Number(hue)) }) throw Error(`hue ${Math.round(h)} to far from ${hue}`) } } }) tests.push(async ({ page, eq, bodyBgRgb, random }) => { // check that the luminosity value displayed matches the current background color for (const move of generateCoords(random)) { await page.mouse.move(...move) const [, , l] = await bodyBgRgb() const lum = await page.$eval('.luminosity', numVal) if (!near(l, Number(lum))) { throw Error(`luminosity ${Math.round(l)} to far from ${lum}`) } } }) tests.push(async ({ page, eq, bodyBgRgb, random }) => { // check that the hsl value is copied in the clipboard on click // Override readText if writeText is used due to a puppeteer bug await page.evaluate(() => { window.navigator.clipboard.writeText = async (text) => { window.navigator.clipboard.readText = async () => text } }) for (const move of generateCoords(random)) { await page.mouse.click(...move) const clipboard = await page.evaluate(() => window.navigator.clipboard.readText() ) const hslValue = await page.$eval('.hsl', (hsl) => hsl.textContent) eq(hslValue, clipboard) } }) tests.push(async ({ page, eq, bodyBgRgb, random }) => { // check that each svg axis is following the mouse const [[mouseX, mouseY]] = generateCoords(random) await page.mouse.move(mouseX, mouseY) const axisX = await page.$eval('#axisX', (line) => [ line.getAttribute('x1'), line.getAttribute('x2'), ]) const axisY = await page.$eval('#axisY', (line) => [ line.getAttribute('y1'), line.getAttribute('y2'), ]) const checkAxisCoords = (coords) => Number([...new Set(coords)].join()) eq(checkAxisCoords(axisX), mouseX) eq(checkAxisCoords(axisY), mouseY) })