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OGordoo 4 years ago committed by Clément
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  1. 38
      subjects/make-your-game/make-your-game-history/README.md
  2. 43
      subjects/make-your-game/make-your-game-history/audit.md

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subjects/make-your-game/make-your-game-history/README.md

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## history
### Objectives
You must follow the same [principles](https://public.01-edu.org/subjects/make-your-game/README.md) as the first subject.
For this project you must take into account the creation of a **story mode**, a version of a computer game in which the player controls a character in a story.
Take for instance **Super Mario** where the main character is the player and you must save the princess and during the game play there is a story being told.
Even [Brick Breaker/ Arkanoid](https://en.wikipedia.org/wiki/Arkanoid) can be done with a story mode.
### Instructions
A story must have some kind of logic, you must not simply write something on a board and its done, no!
It must have:
- an introduction, the context and beginning of the story (should be shown before starting playing)
- a development, the story reaches a middle (should be shown when you hit a specific score while playing)
- a conclusion, the end of the story (should be shown when the game ends, either you lose or win)
This project will help you learn about:
- [`requestAnimationFrame`](https://developer.mozilla.org/en-US/docs/Web/API/window/requestAnimationFrame)
- [Event loop](https://developer.mozilla.org/pt-BR/docs/Web/JavaScript/EventLoop)
- FPS
- DOM
- [Jank/stutter animation](https://murtada.nl/blog/going-jank-free-achieving-60-fps-smooth-websites)
- [Transform](https://developer.mozilla.org/en-US/docs/Web/CSS/transform)/ [opacity](https://developer.mozilla.org/en-US/docs/Web/CSS/opacity)
- Tasks
- JavaScript
- Styles
- Layout
- Painting
- Compositing
- Developer Tools
- [Firefox](https://developer.mozilla.org/en-US/docs/Learn/Common_questions/What_are_browser_developer_tools)
- [Chrome](https://developers.google.com/web/tools/chrome-devtools)

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#### Functional
###### Does the game avoid the use of frameworks?
###### Is an introduction of the story provided in the beginning of the game?
##### Try playing the game and reach the specific score to appear the development part of the story
###### Does the development part of the story appear when you reach the specific score?
##### Try finishing the game (either win or lose)
###### Is a conclusion of the story provided when the game ends?
##### Try using the Dev Tool/Performance
###### Does it not present frame drop?
##### Try using the Dev Tool/Performance
###### Does the game run at or around 60fps
##### Try using the Dev Tool/performance and the option rendering with the paint ON, if possible
###### Is the paint being used as less as possible?
##### Try using the Dev Tool/performance and the option rendering with the layer ON, if possible
###### Is the layers being used as less as possible?
###### Are the creation of the [layers being promoted](https://developers.google.com/web/fundamentals/performance/rendering/stick-to-compositor-only-properties-and-manage-layer-count) properly?
#### Bonus
###### +Does the conclusion change depending if you lose or win?
###### +Is the story appealing and interesting?
###### +Does the project runs quickly and effectively? (Favoring recursive, no unnecessary data requests, etc)
###### +Does the code obey the [good practices](https://public.01-edu.org/subjects/good-practices/README.md)?
###### +Is the code using synchronicity to increase performance?
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